Want to make your vagabond into an irreverent cat person that will make the ladies coo? You can buy the costume parts. WOTS4 offers in-depth character customization, albeit at a cost. The sum of its parts don't add up to much, since these sort of minigames have been better-executed in other Japan-centric open world games. The issue is that the quests feel like a huge grind (and very quickly), and while certain minigames are fun (such as the games of hanafuda you can play, or poker with Westerners), they're really rather shallow. Plus, you can do fetch quests for extra money to spend on upgrades and health. There are also gambling dens, and Night Crawling, which allows your samurai to seduce ladies. For example, based on your choices, you can help get a foreign language school opened in town, and with it, foreigners' dialogue becomes readable. The series is well-known for allowing you to explore its burg, and WOTS4 gives you more to do. The save system is indicative of what the game fails to convey as you play it. Given the online integration the game touts, you'd be forgiven for assuming that you're posing your custom warrior to share his photo with your Facebook friends. It's eccentric, it's cute, but unfortunately, WOTS4 has no prompts to tell you that these jolly characters are there to bookmark your progress. It wasn't until we lost a half-hour of playtime that we realized that the photographers strewn around each section are in-game save points. One could argue that it enhances a sense of discovery through trial-and-error, but the reality is that it feels like there are tutorials missing. And although it's a game that implements some quirky charms, it fails to explain many of them clearly.
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