![]() Of course you can then import the voxel-spawned images into an ATE atlas and go to town! Stretch goal: Convert 3d meshes to voxel objects.Stretch goal: Embed primitive geometries instead of voxels! (Use spheres, cones, etc, to add to the voxel).Stretch goal: Apply post-processing effects at the time of saving your PNG.Use the voxel objects you create to generate consistent pixel art (low res export) from one or more angles.Display and rotate the 3d voxel saving PNG at regular "degrees" to create source art and animations useful for creating certain types of games, turning on and off isometric projections (for creating isometric characters) at various resolutions.Export optimized models to STL, PLY, OBJ.Edit/create entirely new voxel objects inside ATE.Key features of the ATE Voxel Format I'm working on: I'm deep in the throws of the Voxel editor this summer! Bringing 3D to the ATE Editor! More features involving Voxels are coming your way soon. We added a sample Mulligan Explosion to the Mulligan feature. This way, it is easier to switch between the Windows Operating System and the ATE: Atlas Tile Editor window, and it makes the application less "heavy" feeling. Before, the behavior was that the application captured the mouse and made it disappear, replacing it with a green flashing cursor (that indicates FPS). Now the combination "-windowed -mouseescapes -use-system-mouse" will put it into the default "windowed" mode that allows you to click both inside and outside of the window. Mouse no longer in prison: Default "Launch Editor" and "Launch (Default)" - we've added another option that is a companion to "-mouseescapes" called "-use-system-mouse" that uses system mouse.Minor cosmetic change to Atlas Assembler preview button: Previously button said "ASSEMBLE AND IMPORT" and now reads "PREVIEW AND IMPORT" which is more descriptive.Atlas Assembler Preview Screen: This screen had a bug where it would draw tiles in a different order than the final assembled atlas.Atlas Assembler: "Auto name file" wasn't working as expected.This ensures the discreet colours are kept as they are.Today's update fixes a few frustrations users may have encountered prior to this release: Set Maximum Number of Colours to the maximum allowed.Click on the box next to Palette File, to open the file dialog.Under Select Source click on Palette file.Make sure the palettes dialog is shown by going to Windows > Dockable Dialogs > Palettes.Save the file into the Palettes folder (Typically C:\Users\USERNAME\Documents\ User Files\Palettes).PAL files downloaded from this site will not work) Click once at the top left of the box on the right. ![]() In the box on the left, click and drag from the first color in your palette to the last.Inside the Color Palette window, click on the button.Make sure the color bit-depth (dropdown on right) is set to fit enough colors for the palette you chose. MS Paint does not allow palette importing, use PNG Files. Click the L on the Save/Load button ( ) from the bottom menu.Find the palette file you downloaded and click Open.Make sure the Swatches panel is open by clicking Window from the file menu and clicking Swatches.Download your palette in ASE format and save it to your computer.Resize the document to give you room to pixel.Open the palette file as a document (typically under File > Open).from the menu and save it somewhere on your computer Paste in your palette either through the file menu or with Ctrl + V.Select Copy image from the menu (or something similar).Download the PNG file of your selected palette.You import the palette as pixels onto your canvas and then can use the eyedropper tool to select colors. This is the easiest way to import a palette into most programs. It will ask you which software to use, then launch it in your desired app. This new feature allows you to open a pallete directly in any supporting software without having to download anything! All you have to do is install an app that integrates with Lospec, and click the new Open in app. TEXT LINK TEXT How To Import A Palette Open In App
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